Friday, April 23, 2010

Textures

There is one part of digital art that I've never really utilized as much as I could: textures. One reason for it is that, badly done, pictures can look really bad when textures aren't used right. And believe me, a lot of artists don't use textures well, so I'd always been a little turned off on using them, save for certain circumstances - making something look like it was done on old paper, for example, like in my Medan series.

Then, I started picking up ImagineFX Magazine, which is possibly the most helpful and inspiring digital art magazine I've ever had the pleasure of reading. A little on the pricey side, but well worth it. Anyways, one of the issues from a few months back had a walk-through on a steampunk piece that not only had an interesting way of shading, but proved that well done, an artist can use textures not have it look natural, like a part of the art rather than a photoshopped mess.

Of course, this led me to want to try it... which led to my second problem: finding royalty-free textures, preferably for free, without spending days scouring my home town with my digital camera in hand.

The solution came from a friend of mine who had no idea I'd even been considering doing this: CGTexture.com. A lovely database full of free-to-use textures and royalty-free photos, all perfect for the digital artist. All neatly organized, too. You do have to sign up for an account, but they have a free version. The only catch is that you may only download 15 MB within a 24 hour period, but considering the variety of file sizes available for each texture, I haven't even come close to reaching that limit.

Oh, and no using the textures for scrapbooking purposes. They're very clear on that.

Anyways, whether or not my texture experiment ever sees the light of the internet remains to be seen, but I won't get any better if I don't try, right? Right!

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